Teo Qerimi
Graduate Games Designer (BSc)
My Projects
Can you survive the nightmare and take control of the dream? This project is a maze thriller where reality shifts between terror and control. In the Nightmare State, you are powerless—lost in the dark, relentlessly hunted by a monstrous presence. But when the Dream State takes hold, the roles reverse. Wield newfound strength with your trusty revolver and turn the hunt against your pursuer.
Technical Achievement Award Winner - Ukie Students Game Jam 2025
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Contributions:
Game Design
Technical Design
UI/UX Design
Developed on: Unreal Engine 5
Development Time: 36 hours
Platform: PC (Steam & Itch.io)
Released: March 2025
Team Size: 5
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In a post-apocalyptic world where clean water has become a scarce resource assume the role of an officer working at a Water Allocation Checkpoint. Manage a limited resource of clean water and choose who you serve and who is left empty handed. All while your personal objectives at the job clash with your moral compass and drive you to take questionable actions.​
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1st Place Award Winner - "GradEx Degree Show" (Gameplay Prototypes Category)
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Contributions:
Game Design
Technical Design
Narrative Design
(3D Modelling, Texturing, UI/UX Design etc.)
Developed on: Unreal Engine 5
Development Time: 18 weeks
Platform: PC (itch.io)
Released: February 2025
Team Size: 1 (Solo)
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Kardtana is a fast-paced, action, wave-based game, where you slice cards from a standard playing deck in order to achieve the highest scoring poker hand. Your goal is to pay your quota every round, and on top of that earn the most money you can.​
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Contributions:
Game Design
Technical Design
UI/UX Design
Developed on: Unreal Engine 5
Development Time: 18 weeks
Platform: PC (Itch.io)
Released: November 2024
Team Size: 4
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A powerful wizard's tower has been overtaken by darkness. As to not succumb to his fear of the dark, the wizard has brought to life two candles, who are tasked to shed light in each and every room of the tower. In Twin Flames, a co-op adventure, take the role of the candles, traversing through levels, overcoming platforming obstacles, solving puzzles and bringing the tower to light.
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(Game Design) Leading Experience
"First Class" Graded - Collaborative University Project
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Contributions:
Game Design (Lead Role)
Level Design
Technical Support
Developed on: Unreal Engine 5
Development Time: 9 weeks
Platform: PC (Itch.io)
Released: May 2025
Team Size: 28
About Me

Skills
Development:
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- Unreal Engine 5
- Unity
- Blender
- Twine/ Ren'py
- Adobe Photoshop
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Documentation:
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- Microsoft Office 365
- Adobe Photoshop
- Adobe Premiere Pro
- Draw.io/ Lucid Chart
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Productivity:
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- Trello
- Miro
- Jira
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Communication:
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- Microsoft Teams
- Discord
- GitHub​​
Education
Computer Games Design (BSc) - University of Staffordshire London
About Me
Hi, my name is Teo Qerimi, I'm a 21 year old graduate game designer. I hold a "First Class" diploma from my time studying games design at University of Staffordshire - London.
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I'm beyond excited about my next steps as a game designer, and to pursue this passion in a professional setting, where I hope to continue develop and enhance my abilities and skills, while also meaningfully contribute to the team and project with a fresh perspective, enthusiasm, and a strong spirit of collaboration to help achieve the best possible product.
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I enjoy so much about the entire process of developing a video game, from the artistry to the technicality involved, and I've been part of both in my time at university and outside, including solo and collaborative projects. My passion for video games as a medium was sparked from quite early on, and to this day it continues to drive me.
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Some of my favourite games are Baldur's Gate 3, Metal Gear Solid, Return of the Obra Dinn, and more.
Contact Me/ Find Me